A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.
An edge case using a very small value in GPU shader code can cause a segmentation fault in the GPU shader compiler due to am out-of-bounds write.
Kernel software installed and running inside a Host VM may post improper commands to the GPU Firmware to trigger a memory read or write outside the permitted range of memory for the host kernel.
Addresses passed to the GPU Firmware can be used by the Firmware for more privileged memory accesses than are permitted by the system.
A web page that contains unusual WebGPU content loaded into the GPU GLES render process and can trigger a write UAF crash in the GPU GLES user-space shared library. On certain platforms, when the process executing graphics workload has system privileges this could enable further exploits on the device.
A web page that contains unusual WebGPU content loaded into the GPU GLES render process and can trigger write UAF crash in the GPU GLES user-space shared library. On certain platforms, when the process executing graphics workload has system privileges this could enable subsequent exploit on the system.
Software installed and run as a non-privileged user may conduct improper GPU system calls to force GPU to write to arbitrary physical memory pages.
Under certain circumstances this exploit could be used to corrupt data pages not allocated by the GPU driver but memory pages in use by the kernel and drivers running on the platform altering their behaviour.
This attack can lead the GPU to perform write operations on restricted internal GPU buffers that can lead to a second order affect of corrupted arbitrary physical memory.
A web page that contains unusual GPU shader code is loaded from the Internet into the GPU compiler process triggers a write use-after-free crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device.
The shader code contained in the web page executes a path in the compiler that held onto an out of date pointer, pointing to a freed memory object.
Software installed and run as a non-privileged user may conduct improper GPU system calls to cause mismanagement of reference counting to cause a potential use after free.
Improper reference counting on an internal resource caused scenario where potential for use after free was present.
Software installed and run as a non-privileged user may conduct improper GPU system calls to subvert GPU HW to write to arbitrary physical memory pages.
Under certain circumstances this exploit could be used to corrupt data pages not allocated by the GPU driver but memory pages in use by the kernel and drivers running on the platform altering their behaviour.
This attack can lead the GPU to perform write operations on restricted internal GPU buffers that can lead to a second order affect of corrupted arbitrary physical memory.
Software installed and run as a non-privileged user may conduct improper GPU system calls to cause mismanagement of resources reference counting creating a potential use after free scenario.
Improper resource management and reference counting on an internal resource caused scenario where potential write use after free was present.
Intermediate register values of secure workloads can be exfiltrated in workloads scheduled from applications running in the non-secure environment of a platform.