Vulnerabilities
Vulnerable Software
Oisf:  >> Suricata  >> 1.4  Security Vulnerabilities
Suricata is a network IDS, IPS and NSM engine. Prior to versions 7.0.15 and 8.0.4, flooding of craft HTTP2 continuation frames can lead to memory exhaustion, usually resulting in the Suricata process being shut down by the operating system. This issue has been patched in versions 7.0.15 and 8.0.4.
CVSS Score
7.5
EPSS Score
0.001
Published
2026-04-02
Suricata is a network IDS, IPS and NSM engine. Prior to version 7.0.15, inefficiency in DCERPC buffering can lead to a performance degradation. This issue has been patched in version 7.0.15.
CVSS Score
7.5
EPSS Score
0.001
Published
2026-04-02
Suricata is a network IDS, IPS and NSM engine. Prior to versions 7.0.15 and 8.0.4, inefficiency in KRB5 buffering can lead to performance degradation. This issue has been patched in versions 7.0.15 and 8.0.4.
CVSS Score
7.5
EPSS Score
0.001
Published
2026-04-02
Suricata is a network IDS, IPS and NSM engine. Prior to versions 7.0.15 and 8.0.4, specially crafted traffic can cause Suricata to slow down, affecting performance in IDS mode. This issue has been patched in versions 7.0.15 and 8.0.4.
CVSS Score
7.5
EPSS Score
0.001
Published
2026-04-02
Suricata is a network IDS, IPS and NSM engine. Prior to versions 8.0.3 and 7.0.14, various inefficiencies in xff handling, especially for alerts not triggered in a tx, can lead to severe slowdowns. Versions 8.0.3 and 7.0.14 contain a patch. As a workaround, disable XFF support in the eve configuration. The setting is disabled by default.
CVSS Score
3.7
EPSS Score
0.001
Published
2026-01-27
Suricata is a network IDS, IPS and NSM engine. While saving a dataset a stack buffer is used to prepare the data. Prior to versions 8.0.3 and 7.0.14, if the data in the dataset is too large, this can result in a stack overflow. Versions 8.0.3 and 7.0.14 contain a patch. As a workaround, do not use rules with datasets `save` nor `state` options.
CVSS Score
5.9
EPSS Score
0.001
Published
2026-01-27
Suricata is a network IDS, IPS and NSM engine. Prior to version 8.0.3 and 7.0.14, an unsigned integer overflow can lead to a heap use-after-free condition when generating excessive amounts of alerts for a single packet. Versions 8.0.3 and 7.0.14 contain a patch. As a workaround, do not run untrusted rulesets or run with less than 65536 signatures that can match on the same packet.
CVSS Score
7.4
EPSS Score
0.001
Published
2026-01-27
Suricata is a network IDS, IPS and NSM engine. Prior to versions 8.0.3 and 7.0.14, crafted DCERPC traffic can cause Suricata to expand a buffer w/o limits, leading to memory exhaustion and the process getting killed. While reported for DCERPC over UDP, it is believed that DCERPC over TCP and SMB are also vulnerable. DCERPC/TCP in the default configuration should not be vulnerable as the default stream depth is limited to 1MiB. Versions 8.0.3 and 7.0.14 contain a patch. Some workarounds are available. For DCERPC/UDP, disable the parser. For DCERPC/TCP, the `stream.reassembly.depth` setting will limit the amount of data that can be buffered. For DCERPC/SMB, the `stream.reassembly.depth` can be used as well, but is set to unlimited by default. Imposing a limit here may lead to loss of visibility in SMB.
CVSS Score
7.5
EPSS Score
0.001
Published
2026-01-27
Suricata is a network IDS, IPS and NSM engine. Prior to versions 8.0.3 and 7.0.14, specially crafted traffic can cause Suricata to consume large amounts of memory while parsing DNP3 traffic. This can lead to the process slowing down and running out of memory, potentially leading to it getting killed by the OOM killer. Versions 8.0.3 or 7.0.14 contain a patch. As a workaround, disable the DNP3 parser in the suricata yaml (disabled by default).
CVSS Score
7.5
EPSS Score
0.001
Published
2026-01-27
Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.
CVSS Score
7.5
EPSS Score
0.001
Published
2025-11-26


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